Saturday, February 04, 2012

Flying in a kilt


I made this little guy for the iPhone app I'm working on. I used Sculptris to quickly sculpt his basic forms, then made a low-res mesh in Maya where I also rigged and am animating him.


Thursday, August 18, 2011

A New MacProject


Here is an unfinished page from a little introductory comic for an app I'm designing. I put my RoboTroll animated short on hold for a bit to shift focus. I plan to start it back up after I get some other things out of my system. I thought it would be fun to try developing some iPhone\iPad apps. So far it's been a nice challenge to learn some of the technical things and I'm excited to see how it goes.


Thursday, February 24, 2011

RoboTroll Foot Rework

I'm rebuilding the RoboTroll's ankles as they would not be able to animate the way I'd like. The old setup is on the left, which side will also be surrounded by extra armor. This really only rotates around 1 axis, but my new socket joint on the right will give me full rotation around 3 axes.

I did like the look of the 3 metatarsals on the old setup, but the new setup will function the way I need it to and I still like it. The combined metatarsus has the same curvature as the split metatarsals but isn't really visible from this angle.

Old hinge joint ankle on left - new socket ankle on right.

Thursday, February 17, 2011

He's Aliiiiive, or I am anyway (maybe)


I really don't like those posts where people say, "Sorry I haven't posted in a while", but since this is called "Nate's Plate" I will say I've had some other stuff on my plate like a new baby (very tasty), selling and finding a house, getting a new basement finished, and busy times at work (still).

But I am happy to start back up on this project. Here I've started to model the major forms for the RoboTroll. I'm mostly happy with it, but it still needs some detail work and I'd like to rough him up quite a bit. I haven't decided on the rendering style yet so I won't take the surfacing/texturing too far until I figure that out.

Saturday, January 29, 2011

Friday, September 10, 2010

Sandy's Stuff

Sandy's Stuff


Things have been busy trying to sell our house and find another. I thought I'd post some more old stuff. I wrote and did rough illustrations for a kid's book a while ago and submitted it to publishers. I've been thinking of updating it, finishing the illustrations and just posting it online. Below is the first stanza - which may explain why I didn't hear much back from publishers. :)

Meet Sandy, a kid who had tons of fun stuff
So much that his room wasn’t quite big enough
He had mountains of games, and a million fun things
Like dinosaurs, robots, and shiny machines




Thursday, September 02, 2010

Sketch & Thoughts: Asleep on the Couch

Asleep on the couch

Found this old sketch somewhere, not even sure when I did it, or who it is, but they look comfortable. :)

Things are moving frustratingly slow on the Heavy Toll short. Sometimes it's overwhelming to think of the amount of work I need to do, but I guess it's good to figure out what I do and don't like to do as much. Maybe when I'm an old(er) man I'll finally figure out what I want to be when I grow up.

Thursday, August 26, 2010

SoJo Daybreak Pre Development


Before the South Jordan Daybreak community was developed, I used to take a camera with me when I went running around the area. October 2005.

Friday, August 13, 2010

RoboTroll Advertisment

RoboTroll Render Style Exploration

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Thursday, July 29, 2010

Scott Pigrim

A Scott Pilgrim homage for the dueling banjo pigs blog, banjopigs.blogspot.com
With apologies to Bryan Lee O'Malley and everyone else ;)

Tuesday, July 27, 2010

More Sketchbookery July 2010


Some more sketchbook doodles, featuring The Unhappy Stewardess with Strawberry Hair

Monday, July 26, 2010

Sunday, July 25, 2010

Wednesday, July 21, 2010

A Heavy Toll: RoboTroll Head Shapes WIP


I'm starting to model the RoboTroll's head. Here I'm just blocking out the major shapes with plans to give more asymmetry to much of it.

Friday, July 16, 2010

A Heavy Toll: Grengineer initial sculpt test

Starting some sculpt tests of the Grengineer. Just working on getting the major forms in place.

Monday, July 12, 2010

A Heavy Toll: Carriage Concept Ideas





My incredibly talented brother-in-law, Steve Christensen, has taken some time out of his crazy schedule to help me work on the carriage. He's done the 3D models here and I've done the sketches as we've worked back and forth to find the right design. The bottom image shows a number of Steve's designs with mine at the top combining my favorite elements. The top image shows another model by Steve with those elements and some stylization sketch ideas by me.

Thursday, July 08, 2010

Heavy Toll Color Script first pass

Here's a very first attempt at color script. I'm not too happy with it, but it was a good exercise. I may end up going in a completely different direction, but I wanted to give it a try to start wrapping my brain around it.

A color script is tool to plan the tone and emotional flow for a film at a glance. For some more info and an example of a masterful color script by Lou Romano for Pixar's UP, check this out:
http://www.slashfilm.com/2009/06/02/cool-stuff-lou-romanos-color-script-for-pixars-up/

Tuesday, July 06, 2010

S'more Dog Studies


Still trying to figure out what kind of dog I want for the troll short. Just doing some quick structural studies.

At first I liked a pug, but now I'm not sure. I think I'll move on to some other tasks for now and come back to the dog in a bit.

Saturday, July 03, 2010

Dog Studies

Dog Studies, originally uploaded by juggernate.

Some exploration for the dog in A Heavy Toll.

Thursday, July 01, 2010

Grann Concept Sketch


Grann Concept, originally uploaded by juggernate.

Concept Sketch for Grann. She who gets plucked up by the Robotroll. Why she has two Ns I can't say - maybe she likes it better that way.